The world is in turmoil as wars rage across the lands. The Dragon Cults, filled with fanatics devoted to one of five evil dragons that they view as gods, blanket all they see in darkness. The Knights of the Copper Scale, serving Ky'Lewdar the good and honorable copper dragon, stand in the way of the cults trying to protect the innocent folk of the world. Meanwhile the Elves and Dwarves have their hands full as the Brood of Gruumsh, an orcish hoard, wage a never ending holocaust against them. In the western portion of the mainland the Gnomes are locked in a bloody struggle with the Goblinoid Armies. Already two of the hollowed out spires that the Gnomes use as their home have fallen, and now are home to smelly goblins and bugbears. In the Bog of Gloom and Fog the Lizadren use their clubs and spears to fend off the Troglodyte warriors that try to end their existance. Deep in the Jungles of Deep Shadow the taferrians, or cat-folk to most others, wall themselves and their village in...hoping to keep their savage ogre enemies out. The hateful fued between to half brother gods have spilled down into the world as white knights, and evil black knights clash in battle. All this carries on across the mainland, as whispers and rumors of a darker and fouler scourge prepares to cover the world in death.


The druids of the world try to keep nature in balance as many, especially the Cult of Koy'dras, attempt to turn it against them. The six groves ally together even though their views on how harshly to defend nature differs, they are able to put those differences aside to keep nature in balance. The Pirate Isles are rife with civilization's most degenerate denizens, attacking those out on the sea, and raiding cities for what they want. Yet the Silver Ravens, a pirate crew that call Port Kendrahl home, sail the Cerullean Sea thwarting pirate raids and doing all they can to keep the seas safe. The dry scrubland continent of Windasher is the native home of halflings, living along the northern and eastern coastline in small dock villages. Many of the small folk stay in their villages safe from the hyenas prowling the plains, yet many have too adventurous a heart. Along the edge of the Arid Badlands a pair of temples stand, on opposite sides of the island, and are where the Sand Orcs dwell. Unlike the other orcs of the world the sand orcs live peaceful, monk-like lives keeping their minds and bodies finely tuned. No one on Windasher are aware of the threat looming over them, as a mysterious entity brings the mummies and corpses to life within eerie pyramids in the southern portion of the Arid Badlands.  

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